Category Archives: Outside Source

Medium.com: Why Should I Go See It?

by Erin Deer I am seven years old and I am standing in the shade of our playground out in the school yard, holding a fat, rainbow colored pen. You know, those chunky plastic pens that were really popular in … Continue reading

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TSO: Responding to Reviews

This weekend the Pop Goes the Classroom Team was out in force at Leprecon-the annual science fiction/fantasy convention. We got to see some of our favorite people. One panel KellyAnn sat in on was for creators on responding to reviews. … Continue reading

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Shield Theory

One of our colleagues shared this post with us and we felt, with all the conversations we’ve been having lately about trauma informed practice, it was an excellent tool to add to your toolboxes. Thanks Jim for such a great … Continue reading

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NYT Magazine: The Minecraft Generation

Our friend Dave Bolman over at the University of Advancing Technology turned us on to this great piece in the New York Times Magazine. Thanks Dave! THE MINECRAFTGENERATION How a clunky Swedish computer game is teachingmillions of children to master … Continue reading

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Pop Culture Case Study

Recently I stumbled on to a podcast that combines movies with psychological traits. This is the kind of information that can be really valuable when an educator is looking to ingrate popular culture into an existing theme. I hope you … Continue reading

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Putting the “Pop” into Popular History: Pop Culture Videos in the Classroom

By by Benjamin Park Kanye West’s presidential ambitions remind us that American history is full of fun surprises—even if most of them are short-lived and forgettable. Although it’s probably too much of a stretch to make the entertainment of #Kanye2020 relevant to … Continue reading

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Axosoft #itwasneveradress

This weekend Scottsdale based Axosoft hosted its first #itwasneveradress conference for middle and high school girls. It was so popular they had to start a list to host another one. Below is the blog post from their corporate event written … Continue reading

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Forbes: How Video Games in the Classroom Will Make Students Smarter

by Jordan Shapiro Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure … Continue reading

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Edudemic: 3 Ways Film Can Enhance the Classroom Experience

Do you remember the joy that you felt as a student when you saw the teacher roll the TV into the classroom? Your students can experience the same joy when you show a film in your own classroom – and … Continue reading

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Vulture: Inside Out Nails the Science of How our Memories Function

by Alicia Robb Ever since Pixar began showing previews of Inside Out, critics have been raving about its stunning animation, beautiful soundtrack, and creative portrayal of protagonist Riley’s inner world. Daphna Shohamy, a researcher at Columbia University’s Zuckerman Mind Brain … Continue reading

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