An Education & Outreach Project of Infinite Spectrum Productions

Today was the first day of academic programming at Phoenix Comic Con. We’ve had a great turn out. Join us all weekend for more great topics.

Illinois-based entomologist Alex Wild has come up with a clever idea to transform your iPhone or Android camera into a microscope.

All one has to do is simply place a drop of water on the phone’s lens and carefully turn the device over.

The suspended droplet serves as a kind of liquid lens, which makes objects appear magnified.

With this technique, the user can take macro shots of absolutely anything.

To achieve a higher magnification, use larger and rounder droplets and a stable platform or tripod for less blurry images.

Below are some images taken by Wild himself of insects, coins and even fingerprints.

Try it yourself! (Also do take note that liquids are generally not good for electronics so be careful when applying the droplets.)

Check out the images and the original article here.

By Dave Weich

Kids won’t want to read books written by other kids? Who says? Must have been an adult.

“Over the past five years,” Elissa Gootman reported in the March 31 New York Times, “print-on-demand technology and a growing number of self-publishing companies whose books can be sold online have inspired writers of all ages to bypass the traditional gatekeeping system for determining who can call himself a ‘published author.’”

Dave Weich: “Since when are kids only interested in ‘meaningful’ fiction?

“Critics say it is wonderful to start writing at a young age,” Gootman continues, “but worry that self-publishing sends the wrong message.”

The wrong message for whom? As messages go, I’m okay with telling kids that it’s alright to apply your fledgling passions, creativity, and discipline toward the achievement of a tangible, rewarding goal. Formatting a book hardly guarantees its author readership. Gootman makes that clear. No one’s promising wealth or fame. So who loses here?

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By Mark Wilson

Most data we study is presented in 2-D. And as clear as a pie or line graph can be, it’s still a once-removed experience, just something else you see on paper or a computer screen. You can’t grasp it or reshape it. You can’t really play with it. 

This bothered Dennis Pastor (executive director of performance excellence for WellStar Health Systems) and Tim Herrick (global chief engineer at General Motors). While their businesses were fundamentally different–one a health care nonprofit, the other a manufacturer of automobiles–the two former colleagues would consult with one another from time to time, and they both found themselves in need of a practical approach to visualization.

“We discussed on a Friday afternoon our frustrations with some of our reports not showing us what we really needed to see,” Pastor writes Co.Design. “We came to the conclusion that our processes were three dimensional but our reports were only two dimensional. We needed to see them 3-D; hand sketches were exchanged over the weekend and within the following week, GM had the first Lego prototype in use.”

Now GM is using Legos for problem resolution tracking. If a transmission block breaks during durability testing, they’ll file a traditional paper report, but the case will also be added to a Lego board. Legos in various colors denote the area of the vehicle, and the block size denotes the severity of the problem.

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By Scott Daniel Boras, Ph.D.

Narrative approaches to pop culture criticism compel us to consider the ways in which central messages in stories, TV and film, music, and mass mediated messages are a reflection of our lived experiences. Ultimately, narratives provide a way of ordering and presenting a world view through descriptions and depictions of situations involving characters, plot/conflict, setting, and perspectives or point of view.

One of the central elements of narrative criticism is sequence – options for ordering the elements of a story; such as time/chronology, theme, character, quality, etc. When we look at the sequence of a story in relation to characters, plot, themes (and the like) we can begin to draw conclusions about the quality of the story and the ways that it affects us.

Short films are a great way to show students how to examine sequence in relation to the core elements of narrative critique. Consider Mitchell and Walker’s award winning Superpowers. Conflict emerges on a variety of levels in the film, both in terms of the failing relationship and subsequent quandary of escaping embarrassment. But by focusing on how the sequences of events unfold, we see how these two distinct conflicts are each resolved through the progression of events, specifically. One conflict ends up being the resolution to the other.

Rúnar Rúnarsson’s Oscar nominated The Last Farm is a more somber but equally fascinating depiction of sequence. Though the narrative is slow and almost painstakingly laborious (like its protagonist), we nonetheless ultimately realize that the film (in many ways) is a race against time. This juxtaposition between pace and sequence uniquely highlights the tension between traditional ways of life and death, and the impeding presence of modern technology.

Pi(e) Day

Today is National Pi Day. However, the kids in my life reminded me today that this year’s National Pi Day is also Free Pie Day at Village Inn. So there you have it. What we do  with it I’m not quite sure but I’m certain someone can figure something out. While you’re figuring you take a listen to this

What Pi Sounds Like Musically

By 

As someone interested in learning and video games, one of the most inspirational things I have seen, read, or heard lately, is the TED talk by game designer Jane McGonigal, “Gaming can make a better world.” You can watch the entire video below, but here is a brief summary. McGonigal’s hypothesis is that, if we can create engaging and fun games based on meaningful real world problems, we have the ability to leverage an incredible amount of energy and passion to solve the world’s biggest problems. As an example, one such problem was recently solved by players of the online science game Foldit, who unlocked the secrets of a protein associated with AIDS (Rooney, Sept 27, 2011). According to McGonigal, leveraging the combined knowledge, energy and enthusiasm of gamers is the next logical step in creating a world worth living in. Higher education needs to begin to seriously consider gaming not only as an area of inquiry, but also as a means for engaging students and pushing learning beyond its current state. Effective use of gaming will help to reinvent the college experience in a way that makes its value to the individual and society unassailable.

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My Pop Studio

I stumbled upon this site in my wanderings and thought some of you might want to explore it.
My Pop Studio is a creative play experience that strengthens critical thinking skills about television,
music, magazines and online media directed at girls. Users select from four behind-the-scenes opportunities to learn more about mass media:
• In the Magazine Studio, users compose a magazine layout featuring themselves as
celebrities. They choose sources to quote in an article. They also explore the power of
digital retouching and reflect on the role of body image in today’s culture.
• In the TV Studio, users edit a TV show where the story keeps changing but the images remain the same. They examine their TV viewing choices, comment on teen celebrities, and compare their daily screen time with others.
• In the Music Studio, users create a pop star and compose her image and song. They
explore the power of music in selling a product and search for truth in media gossip. The comment on the values messages in popular music.
• In the Digital Studio, users test their multi-tasking abilities. They share their experiences with the challenges of digital life online. They consider the “what if’s” of social networking sites and reflect on the power of media and technology in their social relationships.

My Pop Studio strengthens media literacy skills, promotes positive youth development, and increases awareness of the role of media in health promotion. Highly interactive creative play activities guide users through the process of deconstructing, analyzing and creating media. Video segments, flash animation, media deconstruction games and quizzes, and moderated blogs make
the website lively, fun and educational.

by William Irwin, Ph.D., and David Kyle Johnson, Ph.D.

Popular culture has the bad reputation of being disposable junk that is used and forgotten. In 1954 when the Marxist critic Theodor Adorno dismissed the medium of television he didn’t even reference the titles of shows, never mind the names of the shows’ writers and producers.1 We’ve come a long way in our appreciation of television since Adorno, but still the vast majority of television is disposable. Can some of it, though, survive to become classic?

Finish the Article on Psychology Today

Plato on Pop

Philosophy and pop culture
by William Irwin, Ph.D., and David Kyle Johnson, Ph.D.

The movie Inception still fascinates me; I suppose that is why my colleague (and co-blogger) William Irwin asked me to edit the Wiley/Blackwell Pop Culture series book on the movie—Inception andPhilosophy: Because It’s Never Just a Dream. The book came out this month and my Pop Culture and Philosophy class is about to dive into it. As a result I’ve really got Inception on the brain and I’d like to do a few posts on it. Although it’s been about a year and half since the movie was released in theaters, people are still talking about it—so I’d like to start out by settling a debate over a question that overtook the internet in the summer of 2010, and is still alive and well today:

Did the top fall?

Inception is a movie about dreams—shared dreams specifically. The protagonist, Cobb, is an “extractor” who can share your dreams and steal your ideas. He carries a totem with him—a top—that he uses to tell dreams from reality. Whenever he is unsure whether he is awake or still dreaming, he takes out his top and spins it. If it continually spins, that indicates that he is still dreaming, but if it falls that is supposed to assure him that he is awake. At the end of the film, when he returns to his children, Cobb spins his top one final time to see if he is awake—but his kids distract him, and the film cuts to black before we see whether or not it falls.

Continue Article at Psychology Today

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